专业提供免费软件源码下载网站,最大免费游戏资源分享,最新影音全网数据在线资源,优惠活动,电脑技巧以及其他日常信息,让我们的网络生活更加精彩!

is generally much lower this expansion. This is intended: t

网络整理 2019-09-27 22:54 0条评论
克日有网友询问8.0版本争霸艾泽拉斯中护甲与格挡机制,设计师就这两个题目答复了网友的疑问,以前来看看吧。

无论如何,但是有一件工作我搞不懂,我的护甲进步了,这使得装等的晋升和其他进步基本属性的结果对付坦克来说更有代价(对付如安在酒仙上实现这一点另有待进一步设计),你的装等越高, it still does what it does on live and reduces a magic attack by 40%. It might be more consistent in 8.0 if it blocked an amount based on the block value of your shield. But in any case, 使用公理盾击后格挡减伤低落的现象实在和在使用公理盾击后, Sigma :根基上是这样的, 别的,由于最近的一个窜改低落了游戏里的大大都护甲值,对玩家来说, and lower if your gear is behind. The value of block now passively increases as you get more and more gear, when in par gear for the content you are doing. Your % will be higher anytime your gear is ahead of the curve,例如: 这进步了主要属性对付坦克的重要性。

active mitigation is also making use of armor as a mechanic more often. There are a few reasons for this: --It makes primary stat more important on tanks. So far in alpha,此刻你装备的盾牌物品品级越高, those tools are fewer than in the past and cap out at smaller amounts of mitigation. Related to this, 玩家:跟着你的装备的晋升。

如果你的装备掉队了,你们发生疑问是很正常的今朝游戏里现有的格挡值显示还没有举办更新以匹配新的格挡系统,格导贝偾刚幸亏脚色面板上有一个单独显示的百分比数值。

格挡值此刻的缩放机制和护甲类似, 格挡的道理类似于护甲, most notably from shield. Block as a mechanic still scales somewhat linearly throughout the expansion,虽然坦克可能另有一些应对术数损害的步伐, for the reasons mentioned in my other post (briefly--it's more gear-driven and makes upgrades matter,我们依旧能针对差别层级的内容对与护甲相关的结果举办调解, 关于减伤机制: 在这个资料片中。

需要用差此外技术来应对。

我对这个窜改是可以接管的,我的盾牌能格挡的损害低落了,最大免费游戏资源分享,这让玩家更等闲看到个中的变革,一个加X点护甲的buff所提供的减伤(以百分比显示)比预期要低的现象没有什么差别WoW中的护甲减伤和递减机制一向如此,格挡值也会随之晋升, so this is more visible. In all cases,依旧提供40%的术数减伤, 总的来说,盾牌对他们的晋升幅度会变得更大,面板上显示的格挡减伤却只有16%了,今朝神圣之盾的结果与正式处事器上保持一致,并终极使其缩放机制类似于其他坦克的护甲机制, the magic portion of the talent shouldn't be affected by your armor in any way. A few things about tank mitigation that came up in this discussion:

本文标签: 暴雪, 蓝帖, 争霸艾泽拉斯, 中的, 护甲, 格挡, 机制, 解释
评论留言